Gaia Project Helge Ostertag & Jens Drögemüller

Gaia Project – Support Community Compass

 

Last Update – 22.12.2024

 

Status-Update

The PC, iOS and android version is available and it is on version 38. 

Status-Extensions

We will announce when the development of the extension will start.

Status-Server Migration

Gaia Project our pilot project for the new server is fully operating on all available platforms. 

Status-Mainmenu Update

Gaia Project mainmenu 2.0

Status-PC UI 

Gaia Project PC UI Enabled

Release Notes History

Patch 22.12.2024

  • Update for Andorid 14

     

Fix 17.06.2024

  • Fixed AI freezes

    Build 40, Release 24.08.2023

  • added official Android 13 support
  • added avatar decorations everywhere
  • added fixed seed setting used for game setup
  • added manual steam achievements synchronization
    (by clicking on the achievement in the in-game profile)
  • fixed issues causing AI to freeze and stuck games
  • fixed confirming power income order
  • fixed confirming terran resource bonus
  • fixed Planet Killer AI (again)
  • fixed stats against AI not registering
  • fixed actions being executed in the wrong game
    (when quickly switching between games)

Patch 27 (19.06.2023)

  • fixed “The Hitchhikers Guide To Terraforming”, “Squid Pro Quo” and “The Droid Awakens” scenarios incorrectly counting as failures on 1 star difficulty
  • fixed AI getting stuck in “Planet Killer” scenario
  • fixed “Avatar Collector” and “Unstoppable” achievement not unlocking
  • improved text scaling in menu

Patch 26 (31.05.2023)

• Added new Feature: Scenarios
• Added new profile customization options (frame, badge, corners)
• Added new achievements
• Added rewards for beating scenarios 

Patch 25 (18.10.2022)

  • Integrations for Viticulture/Tuscany & Patchwork stats-info integration
  • Patch for save game loading glitches
  • Fixed: AI glitches
  • Fixed: Factions flaws (alternative payment issues)
  • Fixed: Lantids mine icon shrinks to nearly invisible size (mines on other players planets)

Patch 25 (07.10.2022)

  • Integrations for Viticulture/Tuscany & Patchwork stats-info integration
  • Patch for save game loading glitches
  • Fixed: AI glitches
  • Fixed: Factions flaws (alternative payment issues)
  • Fixed: Lantids mine icon shrinks to nearly invisible size

Patch 24 (01.03.2022)

  • fixed game getting stuck when running in background
  • fixed auto confirm in tutorial
  • fixed friend request button showing up in player search
  • fixed FAQs for other platforms showing up

 

Patch 23 (31.01.2022)

  • added new in game menu with button descriptions
  • added main menu help panel with button descriptions
  • added tutorial in friend list
  • added highlights for friend requests and pending replies
  • added accept and reject buttons to friend requests
  • fixed power gain having wrong icon in history

 

Patch 22 (02.12.2021)

– Round 6 RAM usage optimized
– Tutorial corrections
– Updated Render Pipeline for older devices (iOS)

Patch 20-21

– fixed AI bidding stuck issue
– fixed timed out player not taken over by AI
– localization edits

Patch 17-19

– added chat lobbys
– fixed online faction bidding
– fixed camera movement when writing notes
– fixed scrolled down faction info on faction selection
– fixed crash with random factions combined with sector rotation

Patch 16

– Enabled planning mode for everyone
– Several performance improvements
– Added notes for local and online games
– Added remaining time in scoring screen
–
Added gaiaformer to payments
–
Added more time buffer around animations to prevent cutoff
–
Added new HD button for switching off main menu animations
–
Fixed federation forming issues
– Fixed in game chat
– Fixed faction info screen in main menu
– Turned HD button into performance mode button
(enabled: faster panel opening time – disabled: better frame rate)

Patch  15

– fixed stuck AI in online games
– fixed alternative payment with gaia formers
– fixed taklons losing too many VP on passive power gain
– fixed multiple federation issues
– improved general performance on all devices
– improved in game loading time of history panel

Patch 14
– Unity Version Update

Patch 13
– added retro structures to all UI elements
– improved faction and planetary institute ability graphics
– improved loading times
– fixed Nevlas power to credits exchange
– fixed Nevlas alternative payments
– fixed online bidding
– fixed AI bidding
– fixed Ivits satellite count

Patch 12
– added player-based action log
– added AI stats on profile
– added available green federations counter
– added message for losing excess resources
– added grouped warnings so no warning gets lost
– added link to faction info panel from faction board
– added turn order in history– improved overall performance
– improved game loading times
– improved AI overall
– improved AI in last round– fixed federation forming logic
– fixed Taklons, Baltaks and Nevlas alternative payments
– fixed gaia project alternative payments
– fixed game stuck when going to next game
– fixed undo while faction bidding
– fixed timeout in fast ranked games while watching animations
– fixed chat notifications in main menu
– fixed structure overlay offset on map
– fixed 3D lost planet flickering
– fixed history tutorial pointer positions

Patch 11
– alternative payment with Taklons/Nevlas/Hadsch Hallas got fixed
– enhancement History Board UI
– additional history log entries (power burn/resource income through special actions)
– tooltips faster display and costs of colinizing are correct now, including special actions and upgrade costs included.
– other minor UI fixes

Patch 10
– added a gaia planet and hidden planet indicator
– added an indicator for federations on map
– enhancement for player order indicator
– corrected Next Game Button position
– minor fixes on end game panel
– optimized loading time of running games.
– added warnings for not so clever moves 😉
– Minor Main menu fixes
– Logic fixes for federation display
– enhanced info display in 2 and 3 player games.

Patch 9
– We have fixed AI and User moves not updateing in the game. (this was sometimes misinterpreted as AI stuck or server issue).
– Undo Problem with passive power gain and special converting abilities from factions in the 1 Phase.
Added Center message who is on in addition to call to action. Also rotate sectors is indicated with center message in addition to call to action. Other minor UI corrections.
– Feature added – Friendly games support adding AIs (the AI is the one that also replaces time out player). You have three options… choose faction, random faction and player choice.

– Feature added – local games now allows the new matchmaker options.

Patch 7/8
– Retro Map Feature Request (shows board game stuctures on the map only)
– viewing problem with russian / korean /chinese / japanese fixed.
– Colors changed on map for more contrast
– Research general small overview added
– Server adaptation
– AI adjustments based on feedback
– ( The AI thinks for 30 sec to determine its auction bids, but it’s once for all the AI. Other actions should take ~5 sec. )

Patch 6
– fixed kicking yourself on other players timeout (Server)
– fixed round booster income stacking up
– fixed Itars tech tile count selection missing counter after reload
– fixed sector rotation dropdown still showing after ending turn
– fixed empty history QIC action entries
– added more specific call to action messages for opponent turns
– added info text in empty running games tabs
– Easy AI faction variety
– Fix for Taklons taking power before token on passive charge losing wrong VP
– Fix covered tech tile removing incomes from multiple standard techs
– Fix Geoden PI ability doesn’t trigger when building mine on gaiaformer
– Fix passive power sometimes delayed when shouldn’t be
– Firaks now trigger passive power on downgrade
– Fix bug requiring too expensive federations

Patch 5
– surrender not showing for other players fixed
– faction board info during faction selection fixed
– action indicator for research actions not showing fixed
– achievements of other players not showing fixed
– friends of other players not showing fixed (Server)
– alternative payments with power tokens not showing fixed (Logic)
– rare federation problem fixed (Logic)
– adding / removing friends video tutorial added
– small player info shortcuts and clickable names added
– achievement progress shown with profile ornaments added
– russian loca fixed (needs to restart the client since it updates the online loca file)

Patch 4
– fixed: confirmed turn using alternative payment choice will not allow proceeding to the next player for some factions.
– fixed: a matchmaking bug that would force the players to exit and reenter the game during the factions choice face phase on certain combinatoins of factions.

Patch 3
– fixed: ranked games are being ended if a user was timed out and substituted with an AI player.
– fixed korean language showing squares in the localization.
– enhanced AI computing time

Patch 2
– fixed: Itars, right after chosing income order for power token, the game is stuck waiting for other player instead of burning power token from gaia zone to gain a tach tile.
– fixed AI stuck on leaving game during an AI turn / AI stuck on Special rule Itars

Patch 1
– fixed a queueing issue that would not reduce the desired games counter if the user was matched already. This caused a confusion that users would think they were kicked from the ranked game queue on shutting down the client.
– fixed nearby building VP for Power gain… will not show -1 VP on counter

Beta PC active  19.05.2021
• Our beta-testers are in the final week. The Steam version of the game is near to hit the STEAM Store.

Closed Beta active  26.02.2021
• We will add testers in certain intervals. Right now the focus is on the Steam version of the game.

Beta in preparation 27.01.2021
• currently we are working on the closed beta version for public testing

Next Update Includes:

TBA

Bughunting Status / Feature Requests

 Game seeds to play a specific setup again.

Please send your ideas, suggestions and questions to us – we love to hear from you:
support@digidiced.com